
The combat in Punishing is flat out excellent, with a neat match-3 sort of combo system (it’s a lot cooler than it sounds on paper) and a bullet time evasion system that makes for dynamic battles that actually rely on strategy rather than button mashing.
#TWITCH FREDDY SPAGHETTI FREE#
Yes this can be a grindy affair and rely heavily on loot box luck, but like the best of these types of free to play mobile games the core gameplay is so solid that the grinding doesn’t really feel like grinding since it’s actually fun. Where all of these games shine is in collecting, customizing, and upgrading a huge cast of cool characters. Instead it’s defined by its excellent combat mechanics that take place across a more traditional string of much smaller levels, and in this way it actually has a lot more in common with miHoYo’s other hit game Honkai Impact 3rd.

There are certainly similarities, but I feel like Genshin Impact is defined by its massive open world, and Punishing: Gray Raven just isn’t set up that way. However, that’s not really the case at all. There’s been a general buzz about Punishing: Gray Raven for some time now, and I’ve heard it described as “a cyberpunk version of miHoYo’s Genshin Impact" which is the type of back-of-the-box bullet point that had me sold.

And, well, let’s just say that after finally getting my hands on it and spending the entire last week playing it, I can see why Kuro Game’s Punishing: Gray Raven has been such a sensation in other parts of the world and why it was so highly anticipated to release in the US this week. This actually launched at the tail end of last week, but not in time for last week’s round-up, which put it in official contention for Game of the Week with this week’s batch of new releases.
